Arcanist Vocations

Battle Smith

With an adept understanding of arcane infusions, these arcanists enhance their armaments, weaving subtle yet potent magic into each strike.

 

Signature Infusion

Infused Weapon

 

Weapon Smith

At 1st or 3rd level, you become proficient with either the smith’s tools or the woodcarver’s tools.

You also gain proficiency with all martial weapons.

Whenever you infuse a weapon with the infused weapon infusion, have have the following additional options:

  • You can also select one cantrip that requires a weapon as a material component and infuse it into the weapon as well. A creature that is attuned to the infused weapon can also cast this cantrip, though they must use the infused weapon as the material component.

  • You can use a minute to infuse the weapon with a spell slot of 1st level or higher if you are attuned to it. If you do so, you are the only creature that can attune to the weapon. The weapon gains a number of charges equal to the level of the spell slot you use. At any point, you can spend a charge to cast any cantrip infused into the weapon as a bonus action.

 

Signature weapon

Beginning at 7th or 9th level, any weapon you infuse with the infuse weapon infusion also gains the benefit of another infusion from the list of infusions available to the arcanist:

  • This infusion must be one that can be placed on a weapon of the infused weapon’s type. When you use this ability, the weapon gains the benefits of both infusions while counting as your signature infusion.

  • When you use this ability on a weapon, you are the only creature that can attune to this weapon

 

Master Smith

Beginning at 13th or 15th level, you gain the ability to empower magical weapons you wield. When you wield a magic weapon that has a limited number of uses or charges, you can forgo expending a charge when you activate the weapon’s ability. You can use this feature a number of times equal to your Intelligence modifier between long rests.