Spell Description

For the duration, you have advantage on all Charisma checks directed at one creature you can see that isn't hostile toward you.

When the spell ends, the creature gets a Wisdom saving throw. On a success, the creature realizes that you used magic to influence its mood and potentially becoming hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM's discretion), depending on the nature of your interaction with it.

Influence

cantrip, divine (enchantment)

Casting Time

1 action

Duration

1 minute

Range

60 feet (sight)

Components

V