Spell Description
You imbue the piece of ammunition that you use to cast this spell with thorny magic until the end of your turn. When you make an attack with this piece of ammunition, whether the attack hits or misses, the piece of ammunition explodes in a hail of thorns. The target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 2d10 piercing damage on a failed save.
At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
Hail of Thorns
1st level, primal (transmutation)
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Casting Time
1 bonus action
Duration
Instantaneous
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Range
Touch
Components
V,M*
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*this spell requires
a piece of ammunition.
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